improve tile spacing
Connor Lane Smith cls@lubutu.com
Fri, 28 Oct 2011 23:45:12 +0100
1 files changed,
12 insertions(+),
9 deletions(-)
jump to
M
dwm.c
→
dwm.c
@@ -1659,23 +1659,26 @@ }
void tile(Monitor *m) { - unsigned int i, n, mw, mh, tw, th; + unsigned int i, n, h, mw, my, ty; Client *c; for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++); if(n == 0) return; - mh = (n > m->nmaster) ? m->wh / m->nmaster : m->wh / n; mw = (n > m->nmaster) ? m->ww * m->mfact : m->ww; - th = (n > m->nmaster) ? m->wh / (n - m->nmaster) : 0; - tw = m->ww - mw; - for(i = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++) - if(i < m->nmaster) - resize(c, m->wx, m->wy + (i*mh), mw - (2*c->bw), mh - (2*c->bw), False); - else - resize(c, m->wx + mw, m->wy + ((i - m->nmaster)*th), tw - (2*c->bw), th - (2*c->bw), False); + for(i = my = ty = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++) + if(i < m->nmaster) { + h = (m->wh - my) / (MIN(n, m->nmaster) - i); + resize(c, m->wx, m->wy + my, mw - (2*c->bw), h - (2*c->bw), False); + my += HEIGHT(c); + } + else { + h = (m->wh - ty) / (n - i); + resize(c, m->wx + mw, m->wy + ty, m->ww - mw - (2*c->bw), h - (2*c->bw), False); + ty += HEIGHT(c); + } } void