Don't restrict snap in mousemove This also fixes a bug where client windows only switch to floating mode when the mouse is dragged in one specific direction.
Markus Teich markus.teich@stusta.mhn.de
Sat, 07 Jan 2017 17:21:30 +0100
1 files changed,
11 insertions(+),
14 deletions(-)
jump to
M
dwm.c
→
dwm.c
@@ -1170,20 +1170,17 @@ lasttime = ev.xmotion.time;
nx = ocx + (ev.xmotion.x - x); ny = ocy + (ev.xmotion.y - y); - if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww - && ny >= selmon->wy && ny <= selmon->wy + selmon->wh) { - if (abs(selmon->wx - nx) < snap) - nx = selmon->wx; - else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap) - nx = selmon->wx + selmon->ww - WIDTH(c); - if (abs(selmon->wy - ny) < snap) - ny = selmon->wy; - else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap) - ny = selmon->wy + selmon->wh - HEIGHT(c); - if (!c->isfloating && selmon->lt[selmon->sellt]->arrange - && (abs(nx - c->x) > snap || abs(ny - c->y) > snap)) - togglefloating(NULL); - } + if (abs(selmon->wx - nx) < snap) + nx = selmon->wx; + else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap) + nx = selmon->wx + selmon->ww - WIDTH(c); + if (abs(selmon->wy - ny) < snap) + ny = selmon->wy; + else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap) + ny = selmon->wy + selmon->wh - HEIGHT(c); + if (!c->isfloating && selmon->lt[selmon->sellt]->arrange + && (abs(nx - c->x) > snap || abs(ny - c->y) > snap)) + togglefloating(NULL); if (!selmon->lt[selmon->sellt]->arrange || c->isfloating) resize(c, nx, ny, c->w, c->h, 1); break;